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Old Dec 28, 2009, 09:17 PM // 21:17   #1
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Default Armor Advice for Assassin? (PVE/General)

Hi guys, I was wondering, what runes and insignias do you put on your assassin for general PvE? Not for farming.

If you could, tell me how many certain types of insignias and runes you put on your full set of armor. Thanks!
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Old Dec 28, 2009, 09:36 PM // 21:36   #2
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It depends on your build. If you need energy, go Radiant. Otherwise, for survival, I like Nightstalkers (+armor while attacking) or some people prefer Survivor's. I use Nightstalkers/Survivor's for attack spamming builds (Moebius, Locust's Fury, Crit Scythe etc.). If you're running a assacaster or energy-dependent build, use Radiant. If you're not sure, you can always use a blend of both. If you do that, use Radiant/Survivor's, cause Nightstalker's only adds armor to the piece you put it on.

As far as runes go, it depends on your build. Without knowing what you're using, it's hard to say. Generally, if you're using a crit build, get a +1 headgear with a +1 or +2 rune and a minor rune for anything else you use. If you're main is a dagger skill, I'd use a +1 head with a +1 rune. Fill out the rest with Vitae/Attunements.

If you want better advice, post your build, or at least the build you're going for.

Hope this helps.
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Old Dec 28, 2009, 09:40 PM // 21:40   #3
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Heres my build:

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Old Dec 28, 2009, 09:42 PM // 21:42   #4
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Nightstalkers yep.
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Old Dec 28, 2009, 09:46 PM // 21:46   #5
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I use survivors since I make sure my team has prots.
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Old Dec 28, 2009, 09:47 PM // 21:47   #6
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Ok, then I would go all Nightstalker's insig, get a Dagger Mastery +1 +1, Critical Strikes +1, Vigor rune (as high as you can afford), and 2 runes of Vitae (or 1 Vitae, 1 Clarity to reduce blind, but thats a preference).
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Old Dec 28, 2009, 09:48 PM // 21:48   #7
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I've always used Radiant and Attune with my +1 attbs and a sup vigor. for general dagger/bow/scythe work.
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Old Dec 28, 2009, 10:45 PM // 22:45   #8
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If your opposition's less than four players/monsters, then Nightstalkers can be more suitable versus melee, rangers, and elementalist attackers.

If you're facing more (generally vs 8+) people/monsters, it's wiser to bring full survivor and all minor runes to maximize survivability against spikes.
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Old Dec 28, 2009, 11:39 PM // 23:39   #9
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12+1+1 dagger, 12+1 crit and nightstalkers in rest for normal dagger stuff. 13 in crit = break point and if you have zealous daggers you'll always have more then enough energy.
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Old Dec 28, 2009, 11:57 PM // 23:57   #10
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Critical agility provides all the extra armour you'll need really...
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Old Dec 29, 2009, 12:25 AM // 00:25   #11
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Use whatever you want and micro Protective Spirit on yourself.
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Old Dec 29, 2009, 12:38 AM // 00:38   #12
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Since the introduction of Crit Agility, Blessed is usually the best choice.

Nightstalkers doesn't cover you when you're closing the gap to a mob, or when you're trying to kite. Basically the two situations where you most want to have full armor, you don't have it.

The life bonus from survivor is inferior to 10AL for general PvE purposes.

Radiant is only good if you need more energy to complete an expensive attack chain in 1 go. Extra max energy is NOT energy management.
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Old Dec 29, 2009, 02:06 AM // 02:06   #13
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I always Survivors/Vitae and minor runes for whichever attributes I'm using.
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Old Dec 29, 2009, 02:15 AM // 02:15   #14
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"Since the introduction of Crit Agility, Blessed is usually the best choice."

only problem with this when kiting is that if you arn't attacking you cant maintain crit agilty.
in pve you dont really kite anyway bec hero/hench wont just run even if you pin them.
as long as you have a prot monk with you you shouldnt have a problem while closing the gap and as a career sin i highly recommend always having a prot xD.
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Old Dec 29, 2009, 02:19 AM // 02:19   #15
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- Survivor, Blessed, or Nightstalker insignias.
- Zealous/Vampiric Daggers of Fortitude (15^50 inscription)
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Old Dec 29, 2009, 03:45 AM // 03:45   #16
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Quote:
Originally Posted by branamanp View Post
"Since the introduction of Crit Agility, Blessed is usually the best choice."

only problem with this when kiting is that if you arn't attacking you cant maintain crit agilty.
in pve you dont really kite anyway bec hero/hench wont just run even if you pin them.
as long as you have a prot monk with you you shouldnt have a problem while closing the gap and as a career sin i highly recommend always having a prot xD.
1. Crit agility has a long enough duration that you can kite, get the heal you needed, and go back to hitting things without losing it. By contrast, even something as brief as sidestepping a meteor shower turns off Nightstalkers.

2. Kiting should result on someone dropping a prot on you that keeps Blessed up. (If worse comes to worse, someone will drop a Death Nova or Dwayna's Sorrow...)

3. These days, you should also have someone maintaining SoH on you. (I said "since the introduction of Crit Agility," because that was the first time sins were reliably enchanted all the time. With subsequent updates, it's no longer the only enchant you're going to have up.)
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Old Dec 29, 2009, 11:22 AM // 11:22   #17
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Quote:
Originally Posted by Regulus X View Post
If your opposition's less than four players/monsters, then Nightstalkers can be more suitable versus melee, rangers, and elementalist attackers.

If you're facing more (generally vs 8+) people/monsters, it's wiser to bring full survivor and all minor runes to maximize survivability against spikes.
PvE monsters spike, yea
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Old Dec 29, 2009, 11:48 AM // 11:48   #18
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Quote:
Originally Posted by tejive View Post
PvE monsters spike, yea
Maybe you're to leet, but it happens. Ever heard of bosses, or maybe even elementalists? It happens that they do short work of assassins. Albeit rarely, but it happens.
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Old Dec 29, 2009, 12:22 PM // 12:22   #19
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It's not entirely true that "more energy != e-management." Thanks to crits, sins have one of the biggest energy swings in the game, beaten only by an ER spammer. Yet at the same time, their energy pool is tied with a warrior's.

In an SA builds, where the chain has a negative/neutral net and large energy variation, being able to run through the chain a few more times can be crucial to forcing a kill and winning the fight in tough areas. Having survivor/nightstalker/blessed etc will almost never be a deciding factor in a fight. Obviously, in a build where the assassin's chain carries a positive net in energy (e.g. MS/DB), there is less reason to take radiant. But even the new builds, with JS/FF/DB have energy trouble sometimes.

That is not to say that an MS/DB build wouldn't benefit as well. Having more energy gives you more room for error, which let's you recover faster if you start missing your chain for some reason. (Yes, we've all tried to chain through blind. Just admit it.) It also lets you not worry about cycling times of utility skills. For example, casting remedy, asura scan and critical eye during the down of your energy swing could bankrupt your energy with a small energy pool.
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Old Dec 29, 2009, 02:55 PM // 14:55   #20
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Quote:
Originally Posted by trcvrs
Yet at the same time, their energy pool is tied with a warrior's.
25e does not equal 20e, nor does 4 pips of regen equal 2 pips of regen.
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